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Welcome!

My name is Theresia McCearney and I am specialised in Character Design, Visual Development and 2D Animation.
This blog shows a few samples of my work so feel free to browse through the archives.
However if you want to have good look at my professional achievements don't hesitate to ask me for my online portfolio ;)
I hope you will enjoy your visit.
Oh and if you need to see the pictures bigger just double click on them.

mercredi 7 mai 2014

Jamocha -CGI



So I have decided to investigate Sculptris a little further and at this effect I dug out one of my old character design that was intended for a CGI production anyway (Maya if you want to know). It took me far longer that it should have been mainly because I didn't realise in a first time that the details level was set at its lowest level and then some tools buttons (as angle fall off for ex) kept untick themselves at random times. The modelling logic isn't the same than the one you use with classic software such as Maya and it unsettled me as well but the goal was to learn and learning I did...
I have especially enjoyed the direct material, color and bump painting with some special brushes I've made in photoshop.