Lucy in the Sky part II
lundi 14 avril 2014
vendredi 11 avril 2014
Torso Study- CGI sculpting
My first time forever using the sculpting tools of the ZBrush free ersatz Sculptris. I have started with the ball shape default settings. I am quite happy with the result: all the muscles & bones are accounted for, in the right place and with the right proportions. However I feel I was a little heavy handed with the neck and the side should have been better defined but I feared to overdue it at the time. Light, texture and rendering were processed in Blender.
mercredi 2 avril 2014
Lucy in the sky with diamonds
Messing around with colours. I was trying to focus on colours, light and atmosphere in a painter's way instead of my usual sketch/design approach. I am somewhat rusty. I wasn't expecting the sky going so Turner like in the bottom right corner. The girl's name isn't Lucy by the way.
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