Welcome!

My name is Theresia McCearney and I am specialised in Character Design, Visual Development and 2D Animation.
This blog shows a few samples of my work so feel free to browse through the archives.
However if you want to have good look at my professional achievements don't hesitate to ask me for my online portfolio ;)
I hope you will enjoy your visit.
Oh and if you need to see the pictures bigger just double click on them.

vendredi 31 octobre 2014

Happy Halloween Everyone!


Just a quick speed painting in order to celebrate...
There could be more soon...
Some times ago I have seen this exercise of style: 'Disney animals into human shapes' and I wanted to try my hand at it. It still need a few more finishing touches but I think it will do for tonight as the title pun is horrible enough...
Have a great time everyone ;)

jeudi 24 juillet 2014

Sweety Plum _Casual Games

Here's a little something I've done for a casual game company test.
I sadly don't get the job because they were looking for another kind of graphic style re the game they were developing at that time but I was quite happy to learn that they appreciated my work anyway and the UI/assets I've designed.
So if any of you happen to be from a casual game company and on the look out for a 2D artist: rest assured that I've been quality testified by a big name ;)

I will post the UI, assets and screenshot in a next post.

jeudi 5 juin 2014

Annecy 2014_ Here I come

This just to say I will be at the Annecy festival and Mifa this year with projects in my luggages and on the look out for opportunities...
See you there ;)

Here is a little sneak peek of what I bring with me:


mercredi 7 mai 2014

Jamocha -CGI



So I have decided to investigate Sculptris a little further and at this effect I dug out one of my old character design that was intended for a CGI production anyway (Maya if you want to know). It took me far longer that it should have been mainly because I didn't realise in a first time that the details level was set at its lowest level and then some tools buttons (as angle fall off for ex) kept untick themselves at random times. The modelling logic isn't the same than the one you use with classic software such as Maya and it unsettled me as well but the goal was to learn and learning I did...
I have especially enjoyed the direct material, color and bump painting with some special brushes I've made in photoshop.

lundi 14 avril 2014

vendredi 11 avril 2014

Torso Study- CGI sculpting

My first time forever using the sculpting tools of the ZBrush free ersatz Sculptris. I have started with the ball shape default settings. I am quite happy with the result: all the muscles & bones are accounted for, in the right place and with the right proportions. However I feel I was a little heavy handed with the neck and the side should have been better defined but I feared to overdue it at the time. Light, texture and rendering were processed in Blender.

mercredi 2 avril 2014

Lucy in the sky with diamonds


Messing around with colours. I was trying to focus on colours, light and atmosphere in a painter's way instead of my usual sketch/design approach. I am somewhat rusty. I wasn't expecting the sky going so Turner like in the bottom right corner. The girl's name isn't Lucy by the way.