New! My artwork is now available on Redbubble!


Welcome!

My name is Theresia McCearney and I am specialised in Character Design, Visual Development and 2D Animation.
This blog shows a few samples of my work so feel free to browse through the archives.
However if you want to have good look at my professional achievements don't hesitate to ask me for my online portfolio ;)
I hope you will enjoy your visit.
Oh and if you need to see the pictures bigger just double click on them.

samedi 31 janvier 2015

Lowls Birds_Happy Valentine's day !

Here's a little something for Valentine's day and in advance because I love you (of course) and because I can't resist a bad pun ;)
This design is available on my redbubble's shop if you are in need of something special for your special someone on the 14th: tote bags, pillows, duvet, cards, phone & laptop cases and even more...
Lowls birds on redbubble


lundi 5 janvier 2015

HAPPY NEW YEAR EVERYBODY!

Happy New Year everyone!
Never say too late: here's the special card I've made for the occasion. It's late because I started a little after schedule and I didn't take into account how consuming seasonal festivities can be (hiccups).
This year theme is 'The gift bringers' to celebrate the gift of a new year and its anticipated surprises. The characters featured are all from folklore and the official gift bringers in their countries at the occasion of xmas/winter festival/seasonal general rejoicing. Thus an additional little game: will you be able to tell the name and country of each gift bringer featured? A little hint: there's six teams (a team can be of one person).
Don't hesitate to give your answers and questions in the comments below ;)
Have a great New Year full of health, happiness and success...




jeudi 11 décembre 2014

New shop on Redbubble

I agree I am late regarding all the postings I intended to do and I will try to catch up during the incoming holidays.
In the meantime, as you can see above, I have set up a shop on Redbubble so most of the artworks displayed here and which aren't part of any production projects can be turned into nice tees, mugs, artprints, laptop/phone case etc
There's still time to got them as gifts for this time of year celebrations if you wish :)

However if there a special piece you want to see available to print and which isn't yet in the shop or you just want to make a suggestion: don't hesitate to let a comment below...

Have fun and a wonderful time


vendredi 31 octobre 2014

Happy Halloween Everyone!


Just a quick speed painting in order to celebrate...
There could be more soon...
Some times ago I have seen this exercise of style: 'Disney animals into human shapes' and I wanted to try my hand at it. It still need a few more finishing touches but I think it will do for tonight as the title pun is horrible enough...
Have a great time everyone ;)

jeudi 24 juillet 2014

Sweety Plum _Casual Games

Here's a little something I've done for a casual game company test.
I sadly don't get the job because they were looking for another kind of graphic style re the game they were developing at that time but I was quite happy to learn that they appreciated my work anyway and the UI/assets I've designed.
So if any of you happen to be from a casual game company and on the look out for a 2D artist: rest assured that I've been quality testified by a big name ;)

I will post the UI, assets and screenshot in a next post.

jeudi 5 juin 2014

Annecy 2014_ Here I come

This just to say I will be at the Annecy festival and Mifa this year with projects in my luggages and on the look out for opportunities...
See you there ;)

Here is a little sneak peek of what I bring with me:


mercredi 7 mai 2014

Jamocha -CGI



So I have decided to investigate Sculptris a little further and at this effect I dug out one of my old character design that was intended for a CGI production anyway (Maya if you want to know). It took me far longer that it should have been mainly because I didn't realise in a first time that the details level was set at its lowest level and then some tools buttons (as angle fall off for ex) kept untick themselves at random times. The modelling logic isn't the same than the one you use with classic software such as Maya and it unsettled me as well but the goal was to learn and learning I did...
I have especially enjoyed the direct material, color and bump painting with some special brushes I've made in photoshop.