Here's a little something I've done for a casual game company test.
I sadly don't get the job because they were looking for another kind of graphic style re the game they were developing at that time but I was quite happy to learn that they appreciated my work anyway and the UI/assets I've designed.
So if any of you happen to be from a casual game company and on the look out for a 2D artist: rest assured that I've been quality testified by a big name ;)
jeudi 5 juin 2014
mercredi 7 mai 2014
So I have decided to investigate Sculptris a little further and at this effect I dug out one of my old character design that was intended for a CGI production anyway (Maya if you want to know). It took me far longer that it should have been mainly because I didn't realise in a first time that the details level was set at its lowest level and then some tools buttons (as angle fall off for ex) kept untick themselves at random times. The modelling logic isn't the same than the one you use with classic software such as Maya and it unsettled me as well but the goal was to learn and learning I did...
I have especially enjoyed the direct material, color and bump painting with some special brushes I've made in photoshop.
lundi 14 avril 2014
vendredi 11 avril 2014
My first time forever using the sculpting tools of the ZBrush free ersatz Sculptris. I have started with the ball shape default settings. I am quite happy with the result: all the muscles & bones are accounted for, in the right place and with the right proportions. However I feel I was a little heavy handed with the neck and the side should have been better defined but I feared to overdue it at the time. Light, texture and rendering were processed in Blender.
mercredi 2 avril 2014
Messing around with colours. I was trying to focus on colours, light and atmosphere in a painter's way instead of my usual sketch/design approach. I am somewhat rusty. I wasn't expecting the sky going so Turner like in the bottom right corner. The girl's name isn't Lucy by the way.