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Welcome!

My name is Theresia McCearney and I am specialised in Character Design, Visual Development and 2D Animation.
This blog shows a few samples of my work so feel free to browse through the archives.
However if you want to have good look at my professional achievements don't hesitate to ask me for my online portfolio ;)
I hope you will enjoy your visit.
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vendredi 11 avril 2014

Torso Study- CGI sculpting

My first time forever using the sculpting tools of the ZBrush free ersatz Sculptris. I have started with the ball shape default settings. I am quite happy with the result: all the muscles & bones are accounted for, in the right place and with the right proportions. However I feel I was a little heavy handed with the neck and the side should have been better defined but I feared to overdue it at the time. Light, texture and rendering were processed in Blender.

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